Pursuitcore Roblox Strife Act 1 Update: New Characters

Discover everything new in the Pursuitcore Roblox Strife Act 1 update! Explore Tack 9, The Kid, Jack Noir, Captain Limewire, and special game modes.

Updates
2026-07-28 · PURSUITCORE Wiki

Quick Guide

  • The Pursuitcore Roblox Strife Act 1 update introduces four new playable characters: Tack 9, The Kid, Jack Noir, and Captain Limewire.
  • Experience three new special game modes: I Wanna Be The User, Versus, and Super Block Boy World.
  • Tack 9 is a Sentinel user focused on wall-jump enhanced abilities and debuffs.
  • Jack Noir and Captain Limewire are new Terminators with unique combat styles, including combo mechanics and ranged attacks.
  • The Kid is a unique Survivalist user unlocked by winning "I Wanna Be The User," featuring 1 HP and a pistol.

The world of PURSUITCORE, the popular Roblox asymmetrical horror game, has been shaken up with the arrival of the highly anticipated Strife Act 1 update. This major content drop brings a wealth of new gameplay elements, including four fresh characters—two Users and two Terminators—and an exciting new Special Modes Wheel, ensuring every round offers a unique challenge. Players eager to dive into the latest changes will find plenty to explore, master, and strategize around.

Unveiling Strife Act 1: What's New?

The Strife Act 1 update introduces a significant expansion to the roster and core gameplay loops of PURSUITCORE. From new abilities that demand precise timing and strategic thinking to game modes that flip the traditional hunter-vs-hunted dynamic, this update aims to refresh the experience for both veteran players and newcomers. Get ready to adapt your playstyle and discover new ways to dominate or escape in the ever-evolving world of PURSUITCORE.

New User: Tack 9, The Sentinel

Tack 9, a dynamic Sentinel user, joins the fray and can be unlocked in the shop for 999 points. Her kit revolves around agile movement and debuffing enemies, making her a formidable presence on the battlefield.

  • Wall Jump: Tack 9's primary movement ability. Kicking forward in the air, she bounces off walls, entering a glowing state that alters her other moves. This ability places Dropkick on a 2-second cooldown.
  • Skullbuster:
    • Normal: Enters an aiming stance, slowing movement but allowing precise targeting. Fires a skull that pushes enemies back and applies a debuff, extending stun durations by 25% for 6 seconds or until a stun lands.
    • After Wall Jump: Transforms into a flying, auto-aiming attack, instantly striking an enemy. This powerful variant has a 30-second cooldown.
  • Dropkick: Tack 9 charges velocity while hovering, then unleashes a powerful kick. On hit, it pushes and stuns the enemy for 1.5 seconds. The attack's duration and knockback strength depend on her charged velocity, which is influenced by her walk speed and any speed boosts. This move has a 27-second cooldown.
  • Divekick (After Wall Jump): Tack 9 slams into the ground, creating a shockwave. A direct hit stuns the enemy for 1.5 seconds, causing her to bounce off them. The shockwave itself pushes enemies into the air without stunning. Divekick has a 22-second cooldown.

Tack 9 offers a high-skill ceiling for players who can master her wall-jump mechanics and capitalize on her debuffs and high-impact abilities.

New User: The Kid, The Survivalist

Perhaps the most unique addition in the Strife Act 1 update is The Kid, a Survivalist user with an incredibly distinctive playstyle. Unlocked by winning the "I Wanna Be The User" game mode, The Kid is not for the faint of heart.

  • Legendary Cape (Passive): Grants The Kid the ability to double jump, offering enhanced mobility.
  • Fragile (Passive): This defines The Kid. He possesses only one health point, meaning any damage, even from zombies, will down him without revival. This makes survival an extreme challenge.
  • Pistol (Ability): The Kid's sole active ability. He fires a pistol in the direction he's facing. The bullets have infinite range and apply a brief 0.5-second cooldown to all Terminator abilities on hit. This ability has a very short 0.1-second cooldown, allowing for rapid fire.

Playing as The Kid requires exceptional evasion, precise aiming, and a deep understanding of the map and Terminator movements. His ability to disrupt Terminator cooldowns can be game-changing if used effectively.

New Terminators: Jack Noir & Captain Limewire

The Strife Act 1 update also bolsters the Terminator ranks with two fearsome new contenders, each bringing a distinct threat to the Users.

Jack Noir, The Combo-Based Terminator

Jack Noir, purchasable for 1,413 points, is a combo-focused Terminator who thrives on relentless pressure.

  • M1 (Veggie Sword): Swings for 20 damage on the first hit, 10 on the second, and 5 on the third, totaling 35 damage. Missing puts M1 on a 1.3-second cooldown, while hitting the full combo or missing at any point resets it to a 2-second cooldown.
  • Eldritch Tentacles: Jack sends out two tentacles that grab Users, dealing 110 damage and pulling them in. This move has a 15-second cooldown, but Jack can be stunned out of the pull.
  • Omnipotence: Jack teleports to the furthest living User, highlighted by green particles. This puts all his other moves on a 4-second cooldown and has a 22-second cooldown itself, starting with a 10-second cooldown at the beginning of a round.
  • Behead: After a brief windup, Jack gains i-frames and charges forward. Hitting a User deals 25 damage, marks them, and resets Behead's cooldown, allowing for infinite repeats until a miss (3-second cooldown on all other abilities) or hitting a marked User (5 damage, ragdoll). Using Omnipotence during a Behead combo allows Jack to quickly teleport to the furthest User before dashing at them.
  • Red Mice: This ultimate ability requires charging by dealing damage. The damage requirement increases with the number of Users alive. On activation, a global animation plays, and several homing red mice fly out, dealing 10 damage each. They cannot down or kill Users (except The Kid), instead bringing them to 1 HP. A red screen tint warns targeted Users.

Jack Noir demands aggressive play and precise combo execution to maximize his damage and control potential.

Captain Limewire, The Ranged Terminator

Captain Limewire, available for 1,200 points, offers a ranged and utility-focused approach to hunting Users.

  • M1 (Hook Swing): A basic melee attack dealing 30 damage with a 1.6-second cooldown.
  • Torrential Leap: Limewire fires his cannon, soaring into the sky and highlighting all Users. He then slams down, ragdolling and dealing 25 damage to any User he lands on. The trajectory can be aimed, and it has a 17-second cooldown.
  • Limelock: Limewire aims his gun, visible to all players, and fires a hitscan bullet that pierces infinitely, dealing 10 damage and applying a "magnetized" debuff. Movement speed is reduced while aiming, and Limewire can be stunned out of this stance. Canceling manually incurs a 3-second cooldown, while the ability itself has a 12-second cooldown.
  • The Limewire: Limewire aims his hook without movement penalty. On hit, the User is pulled towards him. Timing a click prompt with a "ding" sound effect as the User gets close allows Limewire to grab them, blast off, and slam them into the ground for 40 damage, putting all his other moves on a 4-second cooldown. If the User is magnetized by Limelock, the hook gains slight homing. Limewire cannot be stunned during the grab/slam but can be during the pull. This move has a 15-second cooldown.

Captain Limewire excels at long-range engagements, crowd control, and isolating targets, especially when combining his Limelock debuff with The Limewire.

Introducing Special Game Modes

The Strife Act 1 update introduces a "Wheel of Special Modes" that appears every couple of rounds, allowing players to vote on and then spin for a unique game variant. This adds significant replayability and variety to the game.

  • I Wanna Be The User: A single User with buffed health and reduced cooldowns faces off in a Last Man Standing (LMS) scenario against a team of Terminators. Winning this mode as the User is the exclusive way to unlock The Kid character.
  • Versus: Every User gains 50% extra health. Two Terminators compete to deal the most damage, with the unique twist that they can stun each other for 1 second with any attack.
  • Super Block Boy World: The Terminator is replaced by "Block Boy," a super Terminator that is faster and immune to stuns. Block Boy's only ability is an M1 ground slam that deals 125 damage in place. Any player who dies during this mode also respawns as a Block Boy, creating a chaotic free-for-all.

These modes offer fresh challenges and opportunities for different strategies, breaking up the standard PURSUITCORE experience.

Balance Changes and What's Next

Beyond the new characters and game modes, the Strife Act 1 update also includes various balance changes to existing characters and mechanics. While the specific details are extensive and best reviewed in-game, these adjustments aim to refine gameplay, address power imbalances, and ensure a healthier competitive environment. Players are encouraged to check the in-game patch notes or community channels for a full breakdown of these tweaks.

The pursuitcore roblox strife act 1 update represents a substantial leap forward for the game, offering a richer and more dynamic experience. With diverse new characters and engaging game modes, there's never been a better time to jump into PURSUITCORE and discover your new favorite way to play.

For the most current information on character stats, abilities, and balance adjustments, always check the official in-game details or the official PURSUITCORE Roblox game page.

FAQ

Q: What new characters were added in the Pursuitcore Roblox Strife Act 1 update? A: The Strife Act 1 update introduced four new characters: Tack 9 (Sentinel User), The Kid (Survivalist User), Jack Noir (Combo Terminator), and Captain Limewire (Ranged Terminator).

Q: How do I unlock The Kid in PURSUITCORE? A: The Kid is unlocked by winning the "I Wanna Be The User" special game mode, which is one of the new modes introduced in the Strife Act 1 update.

Q: What are the new game modes in the Strife Act 1 update? A: The update added a "Wheel of Special Modes" featuring three new modes: "I Wanna Be The User," "Versus," and "Super Block Boy World." These modes offer unique twists on the core gameplay.

Q: Does the Strife Act 1 update include balance changes for existing characters? A: Yes, the update includes various balance changes to existing characters and game mechanics. Players should consult in-game information for detailed specifics on these adjustments.